Pickleball Association of Queensland

How to Play

Basic Facts to Get Started



Each point begins with an underarm serve (paddle connecting with the ball below the waist in an upward swing motion) by the serving team from behind the baseline. Server 1 hits the ball diagonally into the corresponding service area of the receiving team. The ball must clear the net and not land in the Non-Volley Zone. (If the ball touches the net and lands in the proper service area, it is replayed.)

Double Bounce Rule

Both the serve and the return of serve must bounce before the player can hit the ball. The receiver may hit the ball to anywhere on the other side, including the NVZ. After that anything goes!


After the ball has bounced once on each side, the players are in a rally. They can either volley the ball (hit the ball in the air without letting it bounce) or let the ball bounce once before striking it.

The rally will continue until one of the teams commits a fault, hits the ball out or lets the ball bounce on their side twice.

The Non-Volley Zone

The area 7 feet (2.13m) on either side of the net is called the Non-Volley Zone (NVZ). It's common for players to stand up close to the NVZ line after the first two bounces.

It's legal to stand in the NVZ when not hitting the ball, or when hitting the ball once it bounces, but not when volleying the ball. If a player steps into the NVZ or even touches the line during or after volleying, it's a fault.

Change of Server

The player in the right service area (Server 1) serves first.

If the serving team wins the point, the Server 1 alternates position (right to left, or left to right) and serves again. This continues until the serving team faults. The serve then goes to Server 2, who serves, alternating position each time the serving team wins a point. This continues until the serving team faults, at which point the serve is turned over to the other team (this is called 'side out').

(Exception: At the start of a new game, only one player in the first serving team has the opportunity to serve and score points. When the serving team faults once, it is side out.)


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If the serving team wins a rally, they win a point. The server continues serving until they fault.

If the receiving team wins a rally, they do not win a point. Either the serve changes from Server 1 to Server 2, or it's side out.

The score is announced before every serve.

To learn more how to call the score, click here.

Before each serve, the server calls out the score by saying the serving team's score, then the opposing team's score, then whether it is Server 1 or Server 2. For example, a score might be 4-5-1 where the serving team has 4 points, the opposing team has 5, and Server 1 is serving.

The first team to reach 11 points (as long as they're 2 points ahead) wins the game.


A player faults during a serve when they:

- violate any of the service rules - touch or step over the baseline - hit the ball anywhere other than the correct receiving court (into the NVZ, into the NVZ line, out of bounds, or into the net)

A player faults during a rally when they:

- violate any of the above rules - let the ball bounce twice on their side of the net - volley before the initial bounce on each side - volley from the NVZ, or touch the NVZ in the followthrough - hit the ball into the net or net post - hit the ball out of bounds (a line is not considered out of bounds) - touch the net or net post, even with their clothes or paddle - let the ball touch any part of their body or clothing


Other Resources

Official Tournament Rulebook (2022)

Basic Intro to Rules

An Exciting Rally with explanations and tips